Ancients

Ancients are non-playable patrons who grant powerful, one-of-a-kind blessings at key moments. In Slay the Spire 2 they replace the old “pick a Boss Relic after the act boss” loop from the first game, opening space for stranger build-arounds and act-specific stories.

Overview

Like the first game, every run begins with Neow, Mother of Resurrection—she offers a random subset of boons, some with costs or downsides. When you enter Act 2 and again Act 3, you meet new Ancients. Each act draws from its own random pool, so route planning includes guessing which patron you might see and which blessings might show up.

Blessings are not simple stat sticks: they rewrite rules (extra turns, map shapes, cross-color rewards, auto-played turns). Skim the lists below before you commit—synergy with your deck and relics matters more than raw rarity.

Neow — run start

Neow's menu is randomized each time. Options below are the full set of offerings catalogued for planning; you will only see a handful per run.

  • Arcane ScrollObtain a random Rare card.
  • Booming ConchAt the start of Elite combats, draw 2 additional cards.
  • Cursed PearlReceive Greed. Gain 333 Gold.
  • Golden PearlUpon pickup, gain 150 Gold.
  • Large CapsuleObtain 2 random Relics. Add an additional Strike and Defend to your deck.
  • Lava RockThe Act 1 boss drops 2 Relics.
  • Lead PaperweightChoose 1 of 2 Colorless cards to add to your deck.
  • Leafy PoulticeTransform 1 Strike and 1 Defend. Lose 10 Max HP.
  • Lost CofferGain 1 card reward and procure 1 random Potion.
  • Neow's TormentAdd 1 Neow's Fury to your deck.
  • New LeafTransform 1 card.
  • Nutritious OysterRaise your Max HP by 11.
  • PomanderUpgrade a card.
  • Precarious ShearsRemove 2 cards from your deck. Take 13 damage.
  • Precise ScissorsRemove 1 card from your deck.
  • Scroll BoxesLose all Gold. Choose 1 of 2 packs of cards to add to your deck.
  • Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
  • Small CapsuleObtain a random Relic.
  • Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.

Act 2 Ancients

Three patrons can appear at the Act 2 Ancient encounter. Each has a distinct blessing list—preview what your class might want before you lock a path.

Orobas

Act 2 patron

  • Alchemical CofferGain 4 potion slots filled with random potions.
  • Archaic ToothTransform a starter card into its Ancient starter version.
  • DriftwoodYou may reroll each card reward once.
  • Electric ShrympEnchant a Skill with Imbued.
  • Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
  • Prismatic GemGain Energy at the start of each turn. Card rewards can contain cards from other colors.
  • Radiant PearlAt the start of each combat, add 1 Luminesce to your hand.
  • Touch of OrobasReplace your starter Relic with its Ancient starter version.

Pael

Act 2 patron

  • Pael's BloodAt the start of your turn, draw 1 additional card.
  • Pael's EyeThe first time each combat you end your turn without playing cards, Exhaust your hand and take an extra turn.
  • Pael's FleshGain an additional Energy at the start of your 3rd turn, and every turn after that.
  • Pael's GrowthEnchant a card with Clone.
  • Pael's HornAdd 2 Relax to your deck.
  • Pael's LegionDoubles Block gained from a card, then goes to sleep for 2 turns.
  • Pael's TearsIf you end your turn with unspent Energy, gain an additional 2 Energy next turn.
  • Pael's ToothRemove 5 cards from your deck. After each combat, randomly add 1 back Upgraded.
  • Pael's WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Tezcatara

Act 2 patron

  • Biiig HugRemove 4 cards from your deck. Whenever you shuffle your draw pile, add a Soot to your draw pile.
  • Golden CompassReplace the Act 2 map with a single special path.
  • Nutritious SoupEnchant all Strikes in your deck with Tezcatara's Ember.
  • Pumpkin CandleGain Energy at the start of each turn. Extinguishes at the start of Act 3.
  • StorybookAdd 1 Brightest Flame to your deck.
  • Toasty MittensAt the start of your turn, Exhaust the top card of your draw pile and gain 1 Strength.
  • Toy BoxObtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic melts away.
  • Very Hot CocoaStart each combat with an additional 4 Energy.
  • Yummy CookieUpgrade 4 cards.

Act 3 Ancients

Act 3 patrons push late-run scaling, swingy payoffs, or final-act shortcuts. Several options reference curses, Ethereal, or autopilot—read carefully.

Nonupeipe

Act 3 patron

  • Beautiful BraceletChoose 3 cards in your deck. Enchant them with Swift 3.
  • Blessed AntlerGain Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your draw pile.
  • Brilliant ScarfThe 5th card you play each turn is free.
  • Delicate FrondAt the start of each combat, fill all empty potion slots with random potions.
  • Diamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.
  • Fur CoatMark 7 random combats. Enemies in those rooms have 1 HP.
  • GlitterEnchant all card rewards with Glam.
  • Jewelry BoxAdd 1 Apotheosis to your deck.
  • Looming FruitRaise your Max HP by 31.
  • Signet RingUpon pickup, gain 999 Gold.

Tanx

Act 3 patron

  • ClawsTransform up to 6 cards into Maul.
  • CrossbowAt the start of your turn, add a random Attack to your hand. It costs 0 Energy this turn.
  • Iron ClubEvery 4 cards you play, draw 1 card.
  • Meat CleaverYou may Cook at Rest Sites.
  • SaiAt the start of your turn, gain 7 Block.
  • Spiked GauntletsGain Energy at the start of each turn. Powers cost 1 more Energy.
  • Tanx's WhistleAdd 1 Whistle to your deck.
  • Throwing AxeThe first card you play each combat is played an extra time.
  • Tri-BoomerangChoose 3 Attacks in your deck. Enchant them with Instinct.
  • War HammerWhenever you kill an Elite, Upgrade 4 random cards.

Vakuu

Act 3 patron

  • Blood-Soaked RoseAdd 1 Enthralled to your deck. Gain Energy at the start of each turn.
  • Choices ParadoxAt the start of each combat, add 1 of 5 random cards to your hand. Add Retain to the chosen card.
  • Distinguished CapeLose 9 Max HP. Add 3 Apparitions to your deck.
  • FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
  • Jeweled MaskAt the start of combat, put a random Power from your draw pile into your hand; it is free to play.
  • Lord's ParasolWhen you encounter the Merchant, immediately obtain everything he sells.
  • Music BoxCreate an Ethereal copy of the first Attack you play each turn.
  • Sere TalonAdd 2 random Curses and 3 Wishes to your deck.
  • Whispering EarringGain Energy at the start of each turn. Vakuu plays your first turn for you.

Shared — Darv

Shared pool — can appear in Act 2 or Act 3. These options echo some of the most build-defining effects from the original game—high upside, often with a sharp downside.

  • AstrolabeTransform 3 cards, then Upgrade them.
  • Black StarElites drop an additional Relic when defeated.
  • Calling BellObtain a unique Curse and 3 Relics.
  • Dusty TomeObtain a character-specific Ancient card.
  • Empty CageRemove 2 cards from your deck.
  • Pandora's BoxTransform all Strikes and Defends.
  • Runic PyramidAt the end of your turn, you no longer discard your hand.
  • Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.