Mechanics

Keywords (26)

Block

Block prevents damage until next turn.

Energy

Energy is used to play cards from your hand.

Transform

Transform . Transformed cards become a random card of the same color, of any rarity, unless specified

Upgrade

Upgrade . Upgraded cards makes them more powerful. Most cards can only be upgraded once.

Eternal

Eternal cards cannot be removed or transformed from your Deck.

Ethereal

Ethereal cards Exhaust if they are in your hand at the end of your turn.

Exhaust

Exhaust removed from your deck until the end of combat.

Fatal

Fatal triggers when this card kills a non-minion enemy.

Innate

Innate cards draw at the start of combat.

Retain

Retain cards are not discarded at the end of your turn.

Replay

Replay cards are played an additional time.

Unplayable

Unplayable cards cannot be played.

Poison

Poison . Poisoned creatures lose HP at the start of their turn. Each turn, poison is reduced by 1.

Sly

Sly . If this card is discarded from your hand during your turn, play it for free.

Stars

Stars are an alternative resource needed to play certain cards as the Regent.

Forge

Forge . The first time you Forge each combat add Sovereign Blade into your Hand. Add X damage to Sovereign Blade .

Doom

Doom . At the end of all enemies turns, if it has at least as much Doom as HP, it dies.

Summon

Summon Osty with X HP. if already summoned, raise his Max HP by X for this combat.

Channel

Channeling an Orb puts it into your first empty Orb Slot . If you have no empty slots, your first Orb is automatically Evoked to make room.

Evoke

Evoke . Consume your rightmost orb and use its evoke effect.

Focus

Focus Increases the effectiveness of Orbs by X.

Lighting Orb

Passive Deal 3 damage to a random enemy. Evoke deal 8 damage to a random enemy.

Frost Orb

Passive Gain 2 block. Evoke Gain 5 block.

Dark Orb

Passive Increases stored damage by 6. Evoke Deal stored damage to the enemy with the lowest HP.

Plasma Orb

Passive Start your next turn with 1 more Energy . Evoke Gain 2 Energy .

Glass Orb

Passive Deal 4 damage to ALL enemies. Decrease this damage by 1 at the start of your turn. Evoke Deal damage equal to twice its would deal as Passive damage to All enemies.

Buffs (203)

Strength

Increases (Decreases) attack damage by X.

Dexterity

Increases Block gained from cards by X.

Artifact

Negates X debuffs.

Block Next Turn

At the start of your next turn, gain X Block .

Draw Cards Next Turn

At the start of your next turn, draw X additional cards.

Energy Next Turn

Gain X additional next turn.

Focus

Increases the effectiveness of Orbs by X.

Intangible

Reduce all damage taken and HP loss to 1. Lasts for X turns.

Plating

At the end of your turn, gain X Block . Plating is reduced by 1 at the start of your turn.

Retain Hand

Retain your Hand for the next X turns.

Thorns

When hit by an attack, deal X damage back.

Vigor

Your next Attack deals X additional damage.

Buffer

Prevent the next X times you would lose HP.

Clarity

At the start of your next X turns, draw 1 additional card.

Diamond Diadem

Enemies deal 50% less damage this turn.

Duplication

Your next X cards are played an extra time.

Flex Potion

Gain X Strength until the end of this turn.

Gigantification

The next 2 Attacks you play deal triple damage.

Radiance

Gain additional for the next X turns.

Regen

At the end of your turn, heal X HP, then reduce Regen by 1.

Reptile Trinket

Gain X Strength until the end of this turn.

Ritual

At the end of its turn, gains X Strength .

Speed Potion

Gain X Dexterity until the end of this turn.

Aggression

At the start of your turn, put X random Attacks from your Discard Pile into your Hand and Upgrade them for the rest of combat.

Barricade

Block is not removed at the start of your turn.

Colossus

You receive 50% less damage from Vulnerable enemies for X turns.

Corruption

Skills cost 0. Whenever you play a Skill, Exhaust it.

Crimson Mantle

At the start of your turn, lose X HP and gain X Block .

Cruelty

Vulnerable enemies take an additional X% damage.

Dark Embrace

Whenever a card is Exhausted , draw X cards.

Demon Form

At the start of your turn, gain X Strength .

Drum of Battle

At the start of your turn, Exhaust the top X cards of your Draw Pile.

Feel No Pain

Whenever a card is Exhausted , gain X Block .

Flame Barrier

Whenever you are attacked this turn, deal X damage back.

Free Attack

Your next X Attacks cost 0 .

Guarded

Take half damage from enemies. Removed if the Tank dies.

Hellraiser

Whenever you draw a card containing "Strike", it is played against a random enemy.

Inferno

At the start of your turn, lose X HP. Whenever you lose HP on your turn, deal X damage to ALL enemies.

Juggernaut

Whenever you gain Block , deal X damage to a random enemy.

Juggling

Add X copies of the third Attack you play each turn into your Hand.

One-Two Punch

Your next X Attacks are played an extra time this turn.

Pyre

Gain at the start of each turn.

Rage

Whenever you play an Attack this turn, gain X Block .

Rupture

Whenever you lose HP on your turn, gain X Strength .

Self-Forming Clay

Gain X Block next turn.

Setup Strike

Gain X Strength until the end of this turn.

Stampede

At the end of your turn, X random Attacks in your Hand are played against a random enemy.

Tank

Take double damage from enemies. Allies take half damage from enemies.

Unmovable

The first X times you gain Block from a card each turn, double the amount gained.

Vicious

Whenever you apply Vulnerable , draw X cards.

Accelerant

Poison is triggered X additional times.

Accuracy

Shivs deal X additional damage.

Afterimage

Whenever you play a card, gain X Block .

Anticipate

Gain X Dexterity until the end of this turn.

Blade of Ink

Whenever you play an Attack this turn, gain X Strength this turn.

Blur

Block is not removed at the start of your next X turns.

Burst

Your next X Skills are played an extra time this turn.

Corrosive Wave

Whenever you draw a card this turn, apply X Poison to ALL enemies.

Double Damage

For the next X turns, Attacks deal double damage.

Envenom

Whenever you deal unblocked attack damage, apply X Poison .

Fan of Knives

Shivs hit ALL enemies.

Free Skill

The next X Skills you play cost 0 .

Helical Dart

Gain X Dexterity until the end of this turn.

Infinite Blades

At the start of your turn, add X Shivs into your Hand.

Master Planner

When you play a Skill, it gains Sly.

Nightmare

Add X copies of a chosen card into your Hand next turn.

Phantom Blades

Shivs gain Retain . The first Shiv you play each turn deals X additional damage.

Serpent Form

Whenever you play a card, deal X damage to a random enemy.

Shadow Step

For the next X turns after this one, Attacks deal double damage.

Shadowmeld

Double your Block gain this turn X times.

Sneaky

Whenever another player attacks an enemy, gain X Block .

Speedster

Whenever you draw a card during your turn, deal X damage to ALL enemies.

The Hunt

Gain X additional card rewards at the end of combat.

Tools of the Trade

At the start of your turn, draw X cards and discard X cards.

Tracking

Weak enemies take X times more damage from Attacks.

Well-Laid Plans

At the end of your turn, Retain up to X cards.

Arsenal

Whenever you play a Colorless card, gain X Strength .

Black Hole

Whenever you spend or gain 1 , deal X damage to ALL enemies.

Child of the Stars

Gain X Block for each 1 spent.

Foregone Conclusion

Next turn, put X cards from your Draw Pile into your Hand.

Furnace

At the start of your turn, Forge X.

Genesis

At the start of your turn, gain 1 .

Hammer Time

Whenever you Forge , all allies Forge as well.

Monarch's Gaze

Whenever you attack an enemy, it loses X Strength this turn.

Monologue

Whenever you play a card this turn, gain 1 Strength this turn.

Orbit

Every 4 you spend, gain X .

Pale Blue Dot

If you play 5 or more cards in a turn, draw X additional cards at the start of your next turn.

Parry

Whenever you play Sovereign Blade , gain X Block .

Pillar of Creation

Whenever you create a card, gain X Block .

Reflect

Blocked damage is reflected to your attacker for X turns.

Royalties

At the end of combat, gain X Gold.

Seeking Edge

Sovereign Blade now hits ALL enemies.

Spectrum Shift

At the start of your turn, add X random Colorless cards into your Hand.

Star Next Turn

Gain X next turn.

Sword Sage

Increase the cost of Sovereign Blade by X. Sovereign Blade now hits X additional times.

The Sealed Throne

Whenever you play a card, gain 1 .

Tyranny

At the start of your turn, draw X cards and Exhaust X cards from your Hand.

Void Form

The first X cards you play each turn are free to play.

Calcify

Osty's attacks deal X additional damage.

Call of the Void

At the start of your turn, add X random cards into your Hand and apply Ethereal to them.

Countdown

At the start of your turn, apply X Doom to a random enemy.

Danse Macabre

Whenever you play a card that costs 2 or more, gain X Block .

Demesne

At the start of your turn, gain and draw X additional cards.

Devour Life

Whenever you play a Soul , Summon X.

Die for You

Osty absorbs all unblocked attack damage.

Forbidden Grimoire

At the end of combat, remove X cards from your Deck.

Friendship

Gain at the start of each turn.

Haunt

Whenever you play a Soul , a random enemy loses X HP.

Lethality

The first Attack each turn deals X% additional damage.

Necro Mastery

Whenever Osty loses HP, ALL enemies lose X times that much HP as well.

Pagestorm

Whenever you draw an Ethereal card, draw X cards.

Reaper Form

Whenever Attacks deal damage, they also apply X times that much Doom .

Sentry Mode

At the start of your turn, add X Sweeping Gaze into your Hand.

Shroud

Whenever you apply Doom , gain X Block .

Sleight of Flesh

Whenever you apply a debuff to an enemy, they take X damage.

Spirit of Ash

Whenever you play an Ethereal card, gain X Block .

Summon Next Turn

At the start of your next turn, Summon X.

Veilpiercer

The next X Ethereal cards you play cost 0.

Consuming Shadow

At the end of your turn, Evoke your X leftmost Orbs.

Coolant

At the start of your turn, gain X Block for each unique Orb you have.

Creative AI

At the start of your turn, add X random Powers into your Hand.

Echo Form

The first X cards you play each turn are played an extra time.

Feral

The first X times you play a 0 Attack each turn, return it to your Hand.

Focused Strike

Gain X Focus until the end of this turn.

Free Power

The next X Powers you play cost 0 .

Hailstorm

At the end of your turn, if you have Frost , deal X damage to ALL enemies.

Hello World

At the start of your turn, add X random Common cards into your Hand.

Hotfix

Gain X Focus until the end of this turn.

Iteration

The first time you draw a Status card each turn, draw X cards.

Lightning Rod

At the start of the next X turns, Channel 1 Lightning .

Loop

At the start of your turn, trigger the passive ability of your next Orb X times.

Machine Learning

At the start of your turn, draw X additional cards.

Rebound

The next X cards you play this turn are placed on the top of your Draw Pile.

Signal Boost

Your next X Powers are played an extra time.

Smokestack

Whenever you create a Status, deal X damage to ALL enemies.

Spinner

At the start of your turn, Channel X Glass .

Storm

Whenever you play a Power, Channel X Lightning .

Subroutine

Whenever you play a Power, gain X .

Synchronize

Gain X Focus until the end of this turn.

Thunder

Whenever you Evoke Lightning , deal X damage to each enemy hit.

Trash to Treasure

Whenever you create a Status, Channel X random Orbs.

Automation

Every 10 cards you draw, gain .

Beacon of Hope

Whenever you gain Block on your turn, other players gain half that much Block X times.

Calamity

Whenever you play an Attack, add X random Attacks into your Hand.

Coordinate

Gain X Strength until the end of this turn.

Covered

An ally is covering you. All attacks that would be directed to you are redirected to them instead.

Curious

Powers cost X less.

Entropy

At the start of your turn, Transform X cards in your Hand.

Fasten

Gain an additional X Block from Defend cards.

Feeding Frenzy

Gain X Strength until the end of this turn.

Improvement

At the end of combat, Upgrade X random cards.

Intercept

You are covering an ally. All attacks that would be directed towards them are redirected towards you.

Mayhem

At the start of your turn, play the next X top cards of your Draw Pile.

Nostalgia

The first X Attacks or Skills you play each turn are placed on top of your Draw Pile.

Panache

If you play 5 more cards this turn, deal X damage to ALL enemies.

Prep Time

At the start of your turn, gain X Vigor .

Rolling Boulder

At the start of your turn, deal X damage to ALL enemies and increase this damage by 5.

Stratagem

Whenever you shuffle your Draw Pile, choose X cards from it to put into your Hand.

The Bomb

At the end of X turns, deal 40 damage to ALL enemies.

Toric Toughness

Gain N Block at the start of the next X turns.

Adaptable

When it would be defeated, it instead revives even stronger.

Asleep

Awakens upon losing HP or after X turns.

Back Attack

Deals 50% more damage when it is attacking you from behind.

Burrowed

Block is not removed at the start of its turn. Stunned if all Block is removed.

Crab Rage

When an ally dies, it gains 5 Strength and 99 Block .

Curl Up

Gains X Block upon first being hit.

Enrage

Whenever you play a Skill, gains X Strength .

Escape Artist

Tries to escape the combat after X turns.

Flutter

Receives 50% less damage from Attacks. Deal attack damage X times to Stun it.

Galvanic

Powers are afflicted with Galvanized.

Gravity

Whenever you play a card this turn, deal X damage to ALL enemies.

Hard to Kill

Reduce all damage taken and HP lost by it to 9.

Hardened Shell

It cannot lose more than X HP each turn.

Hatch

Hatches after X turns.

Heist

When killed, returns all the stolen Gold.

High Voltage

At the start of its turn, it gains X Strength .

Illusion

When this dies, it revives next turn at full HP.

Infested

Upon dying, summons... something.

Leadership

All other allies deal X additional damage.

Minion

Minions abandon combat without their leader.

Nemesis

At the end of every other turn, gains Intangible 1.

Painful Stabs

Shuffle X Wounds into your Discard Pile each time you receive unblocked attack damage.

Paper Cuts

Whenever it deals unblocked attack damage to you, you lose X Max HP.

Personal Hive

Whenever this enemy is hit by an Attack, add X Dazed into your Draw Pile.

Possess Speed

When killed, return all stolen Dexterity to the player.

Possess Strength

When killed, return all stolen Strength to the player.

Rampart

At the start of the player's turn, Turret Operator gains X Block .

Ravenous

When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining X Strength .

Reattach

If other segments are still alive, revives in 2 turns with X HP.

Sandpit

In X turns, you will be eaten and die.

Skittish

The first time it is hit each turn, it gains X Block .

Slippery

The next X times it loses HP, it only loses 1 HP instead.

Slumber

Awakens upon taking turns or losing HP X times.

Soar

Receives 50% less attack damage until it lands.

Steam Eruption

When killed, deals X damage at the end of your next turn.

Stock

When killed, a new Axebot is summoned in its place.

Suck

Whenever it deals unblocked attack damage, it gains X Strength .

Surprise

Something is off about this creature...

Swipe

Upon killing this enemy, the stolen card is returned.

Territorial

At the end of its turn, gains X Strength .

Thievery

Steals X Gold when Attacking.

Time Limit

You have X more turns to defeat the Battleworn Dummy.

Vital Spark

The first time it takes Attack damage each turn, the attacker gains .

Debuffs (50)

Vulnerable

Receive 50% more damage from Attacks for X turns.

Weak

Attacks deal 25% less damage for X turns.

Frail

Gain 25% less Block from cards for X turns.

Poison

At the start of its turn, loses X HP, then reduce Poison by 1.

Doom

At the end of the enemy turn, if it has X or less HP, it dies.

Confused

The costs of your cards are randomized on draw, from 0 to 3.

Demise

At the end of its turn, it loses X HP.

Shrink

Attacks deal 30% less damage. Removed when the applier dies.

Shackling Potion

Lose X Strength until the end of this turn.

Mangle

Lose X Strength until the end of this turn.

Grapple

Whenever you gain Block this turn, deal X damage to the afflicted enemy.

Flanking

Other allies deal X times more damage to this enemy this turn.

Piercing Wail

Lose X Strength until the end of this turn.

No Draw

You may not draw any more cards this turn.

Strangle

Whenever you play a card this turn, this enemy loses X HP.

Wraith Form

At the start of your turn, lose X Dexterity .

Conqueror

Sovereign Blade deals double damage to it for the next X turns.

Crush Under

Lose X Strength until the end of this turn.

Dying Star

Lose X Strength until the end of this turn.

Monarch's Gaze Strength Down

Lose X Strength until the end of this turn.

Debilitate

Vulnerable and Weak are twice as effective for the next X turns.

Enfeebling Touch

Lose X Strength until the end of this turn.

Hang

All Hangs deal X times more damage to this enemy.

Neurosurge

At the start of your turn, apply X Doom to yourself.

Oblivion

Whenever you play a card, this enemy gains X Doom .

Sic 'Em

Whenever Osty hits this enemy this turn, Summon X.

Biased Cognition

At the start of your turn, lose X Focus .

Dark Shackles

Lose X Strength until the end of this turn.

Knockdown

Other allies deal X times more damage to this enemy this turn.

No Block

You cannot gain Block from cards for X turns.

Tag Team

The next Attack another player plays on the enemy is played an extra time.

The Gambit

If you take unblocked attack damage this combat, die.

Chains of Binding

The first X cards drawn each turn are Afflicted with Bound.

Constrict

While the Slithering Strangler is alive, at the end of your turn, take X damage.

Dampen

While Magi Knight is alive, ALL your cards are Downgraded.

Disintegration

At the end of your turn, take X damage.

Hex

While Spectral Knight is alive, ALL your cards are Ethereal .

Imbalanced

If the enemy's attacks are fully blocked, it becomes Stunned .

Magic Bomb

Take X damage at the end of your turn. Is cleared if the Magi Knight dies.

Mind Rot

Draw X fewer cards each turn.

Plow

The first time this enemy's HP reaches X or below, it becomes Stunned and loses all its Strength .

Ringing

You can only play 1 card this turn.

Shriek

The first time this enemy's HP reaches X or below, it becomes Stunned .

Sloth

You cannot play more than X cards each turn.

Slow

Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.

Smoggy

You can only play 1 Skill per turn.

Surrounded

Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.

Tangled

Attacks cost an additional for 2 turns.

Tender

Whenever you play a card, lose X Strength and X Dexterity this turn.

Waste Away

Gain X less per turn.