Mechanics
Keywords (26)
Block
Block prevents damage until next turn.
Energy
Energy is used to play cards from your hand.
Transform
Transform . Transformed cards become a random card of the same color, of any rarity, unless specified
Upgrade
Upgrade . Upgraded cards makes them more powerful. Most cards can only be upgraded once.
Eternal
Eternal cards cannot be removed or transformed from your Deck.
Ethereal
Ethereal cards Exhaust if they are in your hand at the end of your turn.
Exhaust
Exhaust removed from your deck until the end of combat.
Fatal
Fatal triggers when this card kills a non-minion enemy.
Innate
Innate cards draw at the start of combat.
Retain
Retain cards are not discarded at the end of your turn.
Replay
Replay cards are played an additional time.
Unplayable
Unplayable cards cannot be played.
Poison
Poison . Poisoned creatures lose HP at the start of their turn. Each turn, poison is reduced by 1.
Sly
Sly . If this card is discarded from your hand during your turn, play it for free.
Stars
Stars are an alternative resource needed to play certain cards as the Regent.
Forge
Forge . The first time you Forge each combat add Sovereign Blade into your Hand. Add X damage to Sovereign Blade .
Doom
Doom . At the end of all enemies turns, if it has at least as much Doom as HP, it dies.
Summon
Summon Osty with X HP. if already summoned, raise his Max HP by X for this combat.
Channel
Channeling an Orb puts it into your first empty Orb Slot . If you have no empty slots, your first Orb is automatically Evoked to make room.
Evoke
Evoke . Consume your rightmost orb and use its evoke effect.
Focus
Focus Increases the effectiveness of Orbs by X.
Lighting Orb
Passive Deal 3 damage to a random enemy. Evoke deal 8 damage to a random enemy.
Frost Orb
Passive Gain 2 block. Evoke Gain 5 block.
Dark Orb
Passive Increases stored damage by 6. Evoke Deal stored damage to the enemy with the lowest HP.
Plasma Orb
Passive Start your next turn with 1 more Energy . Evoke Gain 2 Energy .
Glass Orb
Passive Deal 4 damage to ALL enemies. Decrease this damage by 1 at the start of your turn. Evoke Deal damage equal to twice its would deal as Passive damage to All enemies.
Buffs (203)
Strength
Increases (Decreases) attack damage by X.
Dexterity
Increases Block gained from cards by X.
Artifact
Negates X debuffs.
Block Next Turn
At the start of your next turn, gain X Block .
Draw Cards Next Turn
At the start of your next turn, draw X additional cards.
Energy Next Turn
Gain X additional next turn.
Focus
Increases the effectiveness of Orbs by X.
Intangible
Reduce all damage taken and HP loss to 1. Lasts for X turns.
Plating
At the end of your turn, gain X Block . Plating is reduced by 1 at the start of your turn.
Retain Hand
Retain your Hand for the next X turns.
Thorns
When hit by an attack, deal X damage back.
Vigor
Your next Attack deals X additional damage.
Buffer
Prevent the next X times you would lose HP.
Clarity
At the start of your next X turns, draw 1 additional card.
Diamond Diadem
Enemies deal 50% less damage this turn.
Duplication
Your next X cards are played an extra time.
Flex Potion
Gain X Strength until the end of this turn.
Gigantification
The next 2 Attacks you play deal triple damage.
Radiance
Gain additional for the next X turns.
Regen
At the end of your turn, heal X HP, then reduce Regen by 1.
Reptile Trinket
Gain X Strength until the end of this turn.
Ritual
At the end of its turn, gains X Strength .
Speed Potion
Gain X Dexterity until the end of this turn.
Aggression
At the start of your turn, put X random Attacks from your Discard Pile into your Hand and Upgrade them for the rest of combat.
Barricade
Block is not removed at the start of your turn.
Colossus
You receive 50% less damage from Vulnerable enemies for X turns.
Corruption
Skills cost 0. Whenever you play a Skill, Exhaust it.
Crimson Mantle
At the start of your turn, lose X HP and gain X Block .
Cruelty
Vulnerable enemies take an additional X% damage.
Dark Embrace
Whenever a card is Exhausted , draw X cards.
Demon Form
At the start of your turn, gain X Strength .
Drum of Battle
At the start of your turn, Exhaust the top X cards of your Draw Pile.
Feel No Pain
Whenever a card is Exhausted , gain X Block .
Flame Barrier
Whenever you are attacked this turn, deal X damage back.
Free Attack
Your next X Attacks cost 0 .
Guarded
Take half damage from enemies. Removed if the Tank dies.
Hellraiser
Whenever you draw a card containing "Strike", it is played against a random enemy.
Inferno
At the start of your turn, lose X HP. Whenever you lose HP on your turn, deal X damage to ALL enemies.
Juggernaut
Whenever you gain Block , deal X damage to a random enemy.
Juggling
Add X copies of the third Attack you play each turn into your Hand.
One-Two Punch
Your next X Attacks are played an extra time this turn.
Pyre
Gain at the start of each turn.
Rage
Whenever you play an Attack this turn, gain X Block .
Rupture
Whenever you lose HP on your turn, gain X Strength .
Self-Forming Clay
Gain X Block next turn.
Setup Strike
Gain X Strength until the end of this turn.
Stampede
At the end of your turn, X random Attacks in your Hand are played against a random enemy.
Tank
Take double damage from enemies. Allies take half damage from enemies.
Unmovable
The first X times you gain Block from a card each turn, double the amount gained.
Vicious
Whenever you apply Vulnerable , draw X cards.
Accelerant
Poison is triggered X additional times.
Accuracy
Shivs deal X additional damage.
Afterimage
Whenever you play a card, gain X Block .
Anticipate
Gain X Dexterity until the end of this turn.
Blade of Ink
Whenever you play an Attack this turn, gain X Strength this turn.
Blur
Block is not removed at the start of your next X turns.
Burst
Your next X Skills are played an extra time this turn.
Corrosive Wave
Whenever you draw a card this turn, apply X Poison to ALL enemies.
Double Damage
For the next X turns, Attacks deal double damage.
Envenom
Whenever you deal unblocked attack damage, apply X Poison .
Fan of Knives
Shivs hit ALL enemies.
Free Skill
The next X Skills you play cost 0 .
Helical Dart
Gain X Dexterity until the end of this turn.
Infinite Blades
At the start of your turn, add X Shivs into your Hand.
Master Planner
When you play a Skill, it gains Sly.
Nightmare
Add X copies of a chosen card into your Hand next turn.
Phantom Blades
Shivs gain Retain . The first Shiv you play each turn deals X additional damage.
Serpent Form
Whenever you play a card, deal X damage to a random enemy.
Shadow Step
For the next X turns after this one, Attacks deal double damage.
Shadowmeld
Double your Block gain this turn X times.
Sneaky
Whenever another player attacks an enemy, gain X Block .
Speedster
Whenever you draw a card during your turn, deal X damage to ALL enemies.
The Hunt
Gain X additional card rewards at the end of combat.
Tools of the Trade
At the start of your turn, draw X cards and discard X cards.
Tracking
Weak enemies take X times more damage from Attacks.
Well-Laid Plans
At the end of your turn, Retain up to X cards.
Arsenal
Whenever you play a Colorless card, gain X Strength .
Black Hole
Whenever you spend or gain 1 , deal X damage to ALL enemies.
Child of the Stars
Gain X Block for each 1 spent.
Foregone Conclusion
Next turn, put X cards from your Draw Pile into your Hand.
Furnace
At the start of your turn, Forge X.
Genesis
At the start of your turn, gain 1 .
Hammer Time
Whenever you Forge , all allies Forge as well.
Monarch's Gaze
Whenever you attack an enemy, it loses X Strength this turn.
Monologue
Whenever you play a card this turn, gain 1 Strength this turn.
Orbit
Every 4 you spend, gain X .
Pale Blue Dot
If you play 5 or more cards in a turn, draw X additional cards at the start of your next turn.
Parry
Whenever you play Sovereign Blade , gain X Block .
Pillar of Creation
Whenever you create a card, gain X Block .
Reflect
Blocked damage is reflected to your attacker for X turns.
Royalties
At the end of combat, gain X Gold.
Seeking Edge
Sovereign Blade now hits ALL enemies.
Spectrum Shift
At the start of your turn, add X random Colorless cards into your Hand.
Star Next Turn
Gain X next turn.
Sword Sage
Increase the cost of Sovereign Blade by X. Sovereign Blade now hits X additional times.
The Sealed Throne
Whenever you play a card, gain 1 .
Tyranny
At the start of your turn, draw X cards and Exhaust X cards from your Hand.
Void Form
The first X cards you play each turn are free to play.
Calcify
Osty's attacks deal X additional damage.
Call of the Void
At the start of your turn, add X random cards into your Hand and apply Ethereal to them.
Countdown
At the start of your turn, apply X Doom to a random enemy.
Danse Macabre
Whenever you play a card that costs 2 or more, gain X Block .
Demesne
At the start of your turn, gain and draw X additional cards.
Devour Life
Whenever you play a Soul , Summon X.
Die for You
Osty absorbs all unblocked attack damage.
Forbidden Grimoire
At the end of combat, remove X cards from your Deck.
Friendship
Gain at the start of each turn.
Haunt
Whenever you play a Soul , a random enemy loses X HP.
Lethality
The first Attack each turn deals X% additional damage.
Necro Mastery
Whenever Osty loses HP, ALL enemies lose X times that much HP as well.
Pagestorm
Whenever you draw an Ethereal card, draw X cards.
Reaper Form
Whenever Attacks deal damage, they also apply X times that much Doom .
Sentry Mode
At the start of your turn, add X Sweeping Gaze into your Hand.
Shroud
Whenever you apply Doom , gain X Block .
Sleight of Flesh
Whenever you apply a debuff to an enemy, they take X damage.
Spirit of Ash
Whenever you play an Ethereal card, gain X Block .
Summon Next Turn
At the start of your next turn, Summon X.
Veilpiercer
The next X Ethereal cards you play cost 0.
Consuming Shadow
At the end of your turn, Evoke your X leftmost Orbs.
Coolant
At the start of your turn, gain X Block for each unique Orb you have.
Creative AI
At the start of your turn, add X random Powers into your Hand.
Echo Form
The first X cards you play each turn are played an extra time.
Feral
The first X times you play a 0 Attack each turn, return it to your Hand.
Focused Strike
Gain X Focus until the end of this turn.
Free Power
The next X Powers you play cost 0 .
Hailstorm
At the end of your turn, if you have Frost , deal X damage to ALL enemies.
Hello World
At the start of your turn, add X random Common cards into your Hand.
Hotfix
Gain X Focus until the end of this turn.
Iteration
The first time you draw a Status card each turn, draw X cards.
Lightning Rod
At the start of the next X turns, Channel 1 Lightning .
Loop
At the start of your turn, trigger the passive ability of your next Orb X times.
Machine Learning
At the start of your turn, draw X additional cards.
Rebound
The next X cards you play this turn are placed on the top of your Draw Pile.
Signal Boost
Your next X Powers are played an extra time.
Smokestack
Whenever you create a Status, deal X damage to ALL enemies.
Spinner
At the start of your turn, Channel X Glass .
Storm
Whenever you play a Power, Channel X Lightning .
Subroutine
Whenever you play a Power, gain X .
Synchronize
Gain X Focus until the end of this turn.
Thunder
Whenever you Evoke Lightning , deal X damage to each enemy hit.
Trash to Treasure
Whenever you create a Status, Channel X random Orbs.
Automation
Every 10 cards you draw, gain .
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block X times.
Calamity
Whenever you play an Attack, add X random Attacks into your Hand.
Coordinate
Gain X Strength until the end of this turn.
Covered
An ally is covering you. All attacks that would be directed to you are redirected to them instead.
Curious
Powers cost X less.
Entropy
At the start of your turn, Transform X cards in your Hand.
Fasten
Gain an additional X Block from Defend cards.
Feeding Frenzy
Gain X Strength until the end of this turn.
Improvement
At the end of combat, Upgrade X random cards.
Intercept
You are covering an ally. All attacks that would be directed towards them are redirected towards you.
Mayhem
At the start of your turn, play the next X top cards of your Draw Pile.
Nostalgia
The first X Attacks or Skills you play each turn are placed on top of your Draw Pile.
Panache
If you play 5 more cards this turn, deal X damage to ALL enemies.
Prep Time
At the start of your turn, gain X Vigor .
Rolling Boulder
At the start of your turn, deal X damage to ALL enemies and increase this damage by 5.
Stratagem
Whenever you shuffle your Draw Pile, choose X cards from it to put into your Hand.
The Bomb
At the end of X turns, deal 40 damage to ALL enemies.
Toric Toughness
Gain N Block at the start of the next X turns.
Adaptable
When it would be defeated, it instead revives even stronger.
Asleep
Awakens upon losing HP or after X turns.
Back Attack
Deals 50% more damage when it is attacking you from behind.
Burrowed
Block is not removed at the start of its turn. Stunned if all Block is removed.
Crab Rage
When an ally dies, it gains 5 Strength and 99 Block .
Curl Up
Gains X Block upon first being hit.
Enrage
Whenever you play a Skill, gains X Strength .
Escape Artist
Tries to escape the combat after X turns.
Flutter
Receives 50% less damage from Attacks. Deal attack damage X times to Stun it.
Galvanic
Powers are afflicted with Galvanized.
Gravity
Whenever you play a card this turn, deal X damage to ALL enemies.
Hard to Kill
Reduce all damage taken and HP lost by it to 9.
Hardened Shell
It cannot lose more than X HP each turn.
Hatch
Hatches after X turns.
Heist
When killed, returns all the stolen Gold.
High Voltage
At the start of its turn, it gains X Strength .
Illusion
When this dies, it revives next turn at full HP.
Infested
Upon dying, summons... something.
Leadership
All other allies deal X additional damage.
Minion
Minions abandon combat without their leader.
Nemesis
At the end of every other turn, gains Intangible 1.
Painful Stabs
Shuffle X Wounds into your Discard Pile each time you receive unblocked attack damage.
Paper Cuts
Whenever it deals unblocked attack damage to you, you lose X Max HP.
Personal Hive
Whenever this enemy is hit by an Attack, add X Dazed into your Draw Pile.
Possess Speed
When killed, return all stolen Dexterity to the player.
Possess Strength
When killed, return all stolen Strength to the player.
Rampart
At the start of the player's turn, Turret Operator gains X Block .
Ravenous
When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining X Strength .
Reattach
If other segments are still alive, revives in 2 turns with X HP.
Sandpit
In X turns, you will be eaten and die.
Skittish
The first time it is hit each turn, it gains X Block .
Slippery
The next X times it loses HP, it only loses 1 HP instead.
Slumber
Awakens upon taking turns or losing HP X times.
Soar
Receives 50% less attack damage until it lands.
Steam Eruption
When killed, deals X damage at the end of your next turn.
Stock
When killed, a new Axebot is summoned in its place.
Suck
Whenever it deals unblocked attack damage, it gains X Strength .
Surprise
Something is off about this creature...
Swipe
Upon killing this enemy, the stolen card is returned.
Territorial
At the end of its turn, gains X Strength .
Thievery
Steals X Gold when Attacking.
Time Limit
You have X more turns to defeat the Battleworn Dummy.
Vital Spark
The first time it takes Attack damage each turn, the attacker gains .
Debuffs (50)
Vulnerable
Receive 50% more damage from Attacks for X turns.
Weak
Attacks deal 25% less damage for X turns.
Frail
Gain 25% less Block from cards for X turns.
Poison
At the start of its turn, loses X HP, then reduce Poison by 1.
Doom
At the end of the enemy turn, if it has X or less HP, it dies.
Confused
The costs of your cards are randomized on draw, from 0 to 3.
Demise
At the end of its turn, it loses X HP.
Shrink
Attacks deal 30% less damage. Removed when the applier dies.
Shackling Potion
Lose X Strength until the end of this turn.
Mangle
Lose X Strength until the end of this turn.
Grapple
Whenever you gain Block this turn, deal X damage to the afflicted enemy.
Flanking
Other allies deal X times more damage to this enemy this turn.
Piercing Wail
Lose X Strength until the end of this turn.
No Draw
You may not draw any more cards this turn.
Strangle
Whenever you play a card this turn, this enemy loses X HP.
Wraith Form
At the start of your turn, lose X Dexterity .
Conqueror
Sovereign Blade deals double damage to it for the next X turns.
Crush Under
Lose X Strength until the end of this turn.
Dying Star
Lose X Strength until the end of this turn.
Monarch's Gaze Strength Down
Lose X Strength until the end of this turn.
Debilitate
Vulnerable and Weak are twice as effective for the next X turns.
Enfeebling Touch
Lose X Strength until the end of this turn.
Hang
All Hangs deal X times more damage to this enemy.
Neurosurge
At the start of your turn, apply X Doom to yourself.
Oblivion
Whenever you play a card, this enemy gains X Doom .
Sic 'Em
Whenever Osty hits this enemy this turn, Summon X.
Biased Cognition
At the start of your turn, lose X Focus .
Dark Shackles
Lose X Strength until the end of this turn.
Knockdown
Other allies deal X times more damage to this enemy this turn.
No Block
You cannot gain Block from cards for X turns.
Tag Team
The next Attack another player plays on the enemy is played an extra time.
The Gambit
If you take unblocked attack damage this combat, die.
Chains of Binding
The first X cards drawn each turn are Afflicted with Bound.
Constrict
While the Slithering Strangler is alive, at the end of your turn, take X damage.
Dampen
While Magi Knight is alive, ALL your cards are Downgraded.
Disintegration
At the end of your turn, take X damage.
Hex
While Spectral Knight is alive, ALL your cards are Ethereal .
Imbalanced
If the enemy's attacks are fully blocked, it becomes Stunned .
Magic Bomb
Take X damage at the end of your turn. Is cleared if the Magi Knight dies.
Mind Rot
Draw X fewer cards each turn.
Plow
The first time this enemy's HP reaches X or below, it becomes Stunned and loses all its Strength .
Ringing
You can only play 1 card this turn.
Shriek
The first time this enemy's HP reaches X or below, it becomes Stunned .
Sloth
You cannot play more than X cards each turn.
Slow
Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.
Smoggy
You can only play 1 Skill per turn.
Surrounded
Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
Tangled
Attacks cost an additional for 2 turns.
Tender
Whenever you play a card, lose X Strength and X Dexterity this turn.
Waste Away
Gain X less per turn.